I am a versatile professional in the field of game development. This portfolio is a collection
of projects I've worked on, each representing
an opportunity for me to explore new areas
and reflect my passion for game creation
and self-expression through them.

Hello, my name
is Milena Kotikova!
+7(903) 506 22 97
milenakotikova@outlook.com
Games
  • Character modeling
  • Character animation
  • Environment modeling
  • Level composition from environment models
  • Game logic programming
  • Implementation of multiplayer interaction using Photon 2
  • User interface (UI) development
  • Visual effects (VFX) creation
  • Material post-processing
Game Designer, Lead of Narrative design Department and UI/UX Department

  • Scriptwriting
  • Mechanics design
  • Developing of UI design and icons
  • Assigning tasks and supervision of team members' assignments
The group project of 20+ members
  • Environment modeling
  • Character modeling
  • Character animation
  • Texture painting
  • Game logic programming
  • Working with visual effects (VFX)
  • Localization implementation in two languages (Localization Package)
  • Developing promotional materials (banners, videos, advertisements)
  • Organization and control of task execution as project leader
  • Lore and game mechanics development
  • Creation of the main menu and a teaser
Project Leader, Game Designer, Graphic Designer
The group project of 4-5 members
  • Character design, animation
  • Creating character portraits, a scene illustration, environmental tiles
  • Level design
The group project of 4 members
Graphic Designer, Level Designer
The goup project of 7 members for a game jam
Animator

  • Game mechanics design
  • Concept creation
  • Teaser creation
The group project of 7 members for the Ludum Dare 49
Game Disigner, Motion Disigner, Illustrator
  • Scripting of the game's idea and scenario
  • Designing backgrounds and environmental items
  • Teaser creation
Concept Creator, Graphic Designer
The first group project of 4 members
Artworks
the used referens
Articles
Scripts
NPC Hide and Escape
NPC (red) utilizing NavMesh and LineOfSight to flee to cover when detecting player (yellow).
NPC Patrol and Pursuit
NPC (red) behavior utilizing NavMesh and LineOfSight for patrolling and pursuing player, returning to patrol if the player is lost.
Platformer in Godot
Dialogues via XML File
A Godot platformer level with menu, settings, victory screen, movement, tile work, and zones.
Implemented dialogues via XML file, opening a dialogue window with response options when the player collides with a blue zone.
Character Customization
Demonstration of character customization in Unity using buttons and triggers.
Menu and Spawn in UE4
Implemented a menu and spawn system in Unreal Engine, spawning different characters based on player input.
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alpenevil
Made on
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