NPC (red) utilizing NavMesh and LineOfSight to flee to cover when detecting player (yellow).
NPC (red) behavior utilizing NavMesh and LineOfSight for patrolling and pursuing player, returning to patrol if the player is lost.
A Godot platformer level with menu, settings, victory screen, movement, tile work, and zones.
Implemented dialogues via XML file, opening a dialogue window with response options when the player collides with a blue zone.
Demonstration of character customization in Unity using buttons and triggers.
Implemented a menu and spawn system in Unreal Engine, spawning different characters based on player input.